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How to Hook Heroes With Blink and Escapes

Updated: (today) · 4 min read · Facts checked Oct 5, 2026 on patch 7.41

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An enemy with a blink or another escape is a hard target for Meat Hook. Even if you land the pull, they may jump away before you can finish the kill. The answer is patience: bait the escape out first, then hook once it is used. A hero without their escape is one of the easiest kills Pudge can find.

ADVICE

This guide is gameplay advice, not statistics. Current ability values are on Pudge abilities; match results are on Pudge matchups.

This guide is about hooking enemies who have escapes. If you want to buy Blink Dagger for Pudge himself, read the Pudge Blink Dagger guide instead.

Why are heroes with escapes hard to hook?

An escape gives the enemy a second chance. They can use it to dodge the hook while it flies. Or they can let you land the hook and then jump away once the pull ends.

Many escapes are fast. A hero who blinks away the moment they see you wind up makes your hook miss without any juke. A hero who saves the escape until after the pull can undo your whole combo.

So the question is not only "can I land the hook?" It is "what happens after?" If the enemy still has their escape, a landed hook may not be enough.

How do you bait the escape first?

Make the enemy use their escape on something else. Then they have nothing left for the hook.

A few ideas, all advice rather than rules:

  • Show yourself. A Pudge who walks into view can scare an enemy into using their escape early.
  • Use a fake hook. Start the cast, then cancel. If they jump on reflex, you have baited it out. The fake hook guide explains the timing.
  • Let a teammate threaten them. A stun or burst from an ally may force the escape.
  • Wait for a fight. Enemies often use escapes to reach or leave a fight. Watch for it.

Once the escape is used, check its cooldown if you can. You have a window until it comes back. That is your moment to hook.

When should you hook after the escape is used?

Right away, if you can. The enemy's escape will come back. Every moment you wait gives them more time.

Watch where they land. A hero who just jumped away is often moving in a predictable way, heading to safety or to their team. Aim ahead along that path. The retreat hooks guide covers reading those escape paths.

If the escape lands them out of your range, do not chase blindly. Let your team know the escape is down. Another teammate may finish the job.

Blink Dagger is one of the most common escapes. It lets a hero jump a short distance almost at once. Against Pudge, that means they can jump out of the hook's line or away after the pull.

There is a well-known rule for Blink Dagger: it cannot be used for a short time after the holder takes damage from an enemy hero. This can work in your favor. If the hero has just taken damage from you or your team, their blink may be locked. Check how this works in the current patch before relying on it.

Rot is useful here. It deals damage around Pudge while it is on. A hero pulled next to an active Rot keeps taking damage, which may keep their blink locked while you follow up with Dismember.

What about other escapes?

Not every escape is a blink. Some heroes become invisible, some turn spell immune, some dash or fly. Each needs a different answer.

The main ideas stay the same:

  • Know the escape. Learn what each enemy can do before you commit.
  • Bait it out when you can.
  • Hook after it is used, not before.
  • Stay ready to adapt. If the enemy keeps their escape, look for another target.

A hooked enemy who is not spell immune is disabled during the pull, so they cannot use their escape mid-pull. The danger is after the pull ends. For spell immunity in detail, see the Black King Bar guide.

FAQ

They can blink before the hook reaches them. During the pull, a hero who is not spell immune is disabled. They can blink again once the pull ends if their escape is ready.

Rot deals damage, and Blink Dagger is locked for a short time after taking damage from an enemy hero. Check the current rules before relying on this.

Should I hook a hero who still has their escape?

Sometimes. If your team can lock them down right after the pull, yes. If not, try to bait the escape first.

Checklist

  • Learn which enemies have escapes before the fight.
  • Bait escapes with presence, fakes or a teammate's threat.
  • Hook as soon as the escape is used.
  • Aim ahead along the path of a hero who just jumped away.
  • Keep damage on blink holders to try to lock their blink.
  • Tell your team when an enemy's escape is down.

Read next: Meat Hook micro-mechanics